Weapon Rank is a weapon's ranking, from weakest to strongest, on a scale of E - D - C - B - A - S, with few exceptions. It can be both a weapon stat and a character stat, in which the character must have a weapon rank at or higher than the listed weapon rank to use it in battle. The stat appears in Fire Emblem: Genealogy of the Holy War through Fire Emblem Fates and replaces the old Weapon Level system used in Fire Emblem: Shadow Dragon and the Blade of Light and Fire Emblem: Mystery of the Emblem. For a unit to increase their weapon rank, in most games, their rank will increase after using a particular weapon type enough, through a stat known as Weapon Experience. However, this is not always the case.
Sometimes, using weaker weapons is a good idea, such as against enemies much weaker than you, as a means of conserving money. In most cases, a unit cannot advance to S-rank if they have not yet promoted. For example, in Fire Emblem: The Sacred Stones, Joshua can't progress beyond A-rank as a Myrmidon. Most units can also not get an S in more than one weapon type. The Rank of a weapon specifies how difficult the weapon is to wield. In general, weapons with higher Might have a higher Rank, but this not always the case, such as with the Devil Axe.
Weapons with higher ranks also seem to have a greater weight, meaning it is harder to land more than one hit with them, although this is not much of a problem for most units. The higher the weapon rank, generally the more damage it does. Weapons with higher ranks also cost more, and generally have fewer uses than lower ranked weapons.
Fire Emblem: Radiant Dawn introduced the SS ranking, which sits above S, which is generally only available to Third Tier classes. Additionally, weapons may be of the Prf rank or have no rank at all. Prf-rank weapons are unique to certain characters and can be the most powerful weapons in the game. Weapons with no rank usually function the same as Prf-rank, although in some games it means they can be wielded by anybody no matter their weapon proficiency (yet it is impossible, without using exploits or hacking, to obtain such weapons for yourself, as only enemies wield them). Weapons ranked SS are generally earned by defeating a boss, having a person join your group, or going to a certain spot on a map. A good example of this is Stefan, who, when recruited, comes with the SS-ranked Vague Katti, which is also a one-of-a-kind weapon, as all SS ranked weapons are. In that same chapter, if you stand near the center of the map, you can obtain the SS-ranked knife, Baselard.
In Fire Emblem: Genealogy of the Holy War, there are a few differences from the succeeding games. Weapon rank begins at C rather than E, and the final rank is * rather than S, that rank being only applicable to the unique Holy Weapons. There is no weapon experience: weapon rank is a class attribute, and classes are stuck with the weapon rank for each of their usable weapon types. This can also be changed, but only by inherited Holy Blood. Minor holy blood will raise the weapon rank of that holy crusader's weapon type by one letter; however, it will do nothing if the character's class already possesses A-rank. This is the same with major holy blood; however, instead of by one rank, it will be automatically raised to *-rank if that class can use that particular weapon.
List of Weapon RanksEdit
The ranks are as follows:
- E - Often the starting rank; Iron or bronze weapons
- D - Steel or Iron Weapons
- C - Steel or Special Weapons ('Killing' weapons, or strong against X-type of unit)
- B - Silver or Stronger Special Weapons
- A - Silver or Brave Weapons
- S - Story Weapons (also other high-end weapons in Radiant Dawn and Fates only)
- SS - Stronger Story Weapons (only appears in Radiant Dawn)
- Prf - Weapons without a skill rank that are usually only usable by one character (Star Weapons)
Note that weapon rank is only applied to Swords, Lances, Axes, Bows, Knives, Hidden Weapons, Tomes, and Staves. Other weapons, such as Ballistae and Dragonstones (pre-Fates), do not have a weapon rank.
Weapon Rank bonusEdit
In Fire Emblem: Shadow Dragon, a new weapon rank bonus was added. This increases various effective stats in combat when using the weapon type the user has a high rank in. This does not apply if the wielder is also affected by a Weapon Triangle penalty in the combat, e.g.: a user cannot use their Lance weapon rank bonus when fighting an opponent with an A rank Axe. Fire Emblem: New Mystery of the Emblem expanded on this mechanic with bonuses to staves also.
Weapon Rank bonus effectsEdit
Here is a list of all the combat stats affected by the presence of each type of weapon rank bonus.
|Weapon Type||C Rank||B Rank||A Rank|
|Sword||Might +1||Might +2||Might +3|
|Lance||Might +1||Might +1, Accuracy +5||Might +2, Accuracy +5|
|Axe||Accuracy +5||Accuracy +10||Accuracy +15|
|Bow||Might +1||Might +1, Accuracy +5||Might +2, Accuracy +5|
|Tome||Might +1||Might +1, Accuracy +5||Might +2, Accuracy +5|
|Staff*||Recovery +1||Recovery +2||Recovery +3|
* only in New Mystery of the Emblem.
In Fire Emblem Fates, the weapon rank bonus has been slighty modified and it also adds Weapon Rank Bonuses for the introduced weapons.
|Weapon Type||C Rank||B Rank||A Rank||S Rank|
|Attack +1||Attack +2||Attack +3||Attack +4, Hit Rate +5|
|Lance/Naginata, Bow/Yumi, Tome/Scroll, Dragonstone, Beaststone, Fist, Breath, Puppet, Stone||Attack +1||Attack +1, Hit Rate +5||Attack +2, Hit Rate +5||Attack +3, Hit Rate +10|
|Axe/Club||Hit Rate +5||Hit Rate +10||Attack +1, Hit Rate +10||Attack +2, Hit Rate +15|
|Recovery +1||Recovery +1, Hit Rate +5||Recovery +2, Hit Rate +5||Recovery +3, Hit Rate +10|