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Weapons are items in the Fire Emblem series used to inflict damage on an opponent. The amount of damage inflicted by a weapon is calculated by adding the characters Strength stat and the weapon's Might (or Mt) and subtracting the enemy's Defense stat. Magic works similarly, but instead uses the characters Magic stat, and targets the Resistance/Magic Defense stat. Weapons and magic have a limited amount of times they can be used (with the exception of weapons that have been blessed).

Weapons in the Fire Emblem series usually adhere to a rock/paper/scissors type formula, called the Weapon Triangle: Swords win over Axes, Axes beats Lances, and Lances best Swords. Bows are another type of weapon, and they are neutral in the weapon triangle. Unlike Swords, Axes, Lances, they usually cannot attack adjacent units, but like magic, they can attack enemies one space away from the user (two if Marksmen or using a Longbow). Depending on a units Speed stat and the speed of the enemy being attacked (4 more points of speed than the unit being attacked), the unit can attack twice with the same weapon in one turn.

Weapons also come in different materials that affect the Speed, Might, Weight, cost, and durability of the weapon. Cheaper and more common weapons typically have lower Weight, Might, and cost, but possess higher durability. More expensive and more rare weapons typically have higher cost, Weight, Might, but suffer from lower durability. Weapons, magic tomes and Staves can be obtained through a variety of means: they can be bought/forged at armories/shops, found lying in sand in some chapters, received from base/support conversations, given as awards for meeting certain conditions at the end of some chapters, etc. Some weapons can only be equipped by certain characters, e.g  Ike's Ragnell, Elincia's Amiti, and Ashnard's Gurgurant.

Recurring Weapon Materials/TypesEdit

Lists of WeaponsEdit

See AlsoEdit

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