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The Wight (ヘルボーン Herubōn, lit. Hellbone in the Japanese version) is an enemy-only Monster class that first debuts in Fire Emblem Gaiden. Reanimated skeletal corpses driven by terrible magic, Wights, like their unpromoted counterparts, are capable of wielding a variety of weapons, including Swords, Lances and Bows. Wights are designed with a few ripped and tattered pieces of cloth draped over their skeletal bodies, most likely relics from their time as members of the living realm.
History in the SeriesEdit
In their original inception in Gaiden, Wights are known as Lichs (リッチ Ricchi). The promoted form of the Skeleton class, Lichs are notorious for being harder to kill. Ten of these creatures appear exclusively in one fight during the course of the game, during which Alm is tasked with the mission to eradicate them.
In TearRing Saga: Utna Heroes Saga, Wights are known as Mail Skeletons (メイルスケルトン Meiru sukeruton). Literally Skeletons outfitted with chainmail, the sturdy Mail Skeletons charge into battle brandishing Swords as their weapon of choice.
In The Sacred Stones, Wights are the promoted form of the Bonewalker class. Clearly stronger than their unpromoted counterparts, Wights feature skeletal frames daubed a deep shade of purple. Like the Bonewalkers, Wights are capable of wielding a variety of weapons, including Swords, Lances and Bows, although the maximum weapon ranks they can achieve are doubtlessly superior. Wights are commonly found in the Lagdou Ruins and monster skirmishes that break out in Melkaen Coast.
In The Sacred Stones, Wights are split into two distinct types: the melee and the ranged varieties. The former type functions similarly to Heroes, but oddly have bases and caps that are more comparable to those of a slightly-weaker Sniper. While they have a poor Strength growth, their respectable base Strength makes up for this deficit. The defenses boasted by Wights are not particularly stellar, and their Speed is often poor enough to allow them to be doubled by units of comparable levels. Players engaging them in skirmishes should, nevertheless, pay careful attention to the weapons they have equipped in order to properly counter them.
Ranged Wights, on the other hand, are virtually identical to Snipers, and can be handled in much the same way. Unable to ride ballistae, these come into play at a point where the player most likely already has access to the Fili Shield, and are often equipped with mediocre weapons. All things considered, they are flawed opponents that can be effortlessly taken out by units with high Defense. Their ability to attack melee units without being countered is an annoyance, however, especially given the numbers they attack in. Hand Axes and Javelins can help clear them out quickly.
|FE8 (Melee)||21||7||-||5||6||0||5||2||6||9||-||A A|
|FE8 (Melee)||60||24||-||28||26||30||22||23||15||25||-||S S|
- In The Sacred Stones, Wights reuse significant features exhibited by Bonewalkers, including their weaponry and battle animations. Their battle animations, for one, are essentially recolored Bonewalkers despite the two classes possessing completely disparate map sprites.
- The class icon displayed in their status screen is also always wielding a sword.
- The ranged version of the Wight class features a map sprite that is edited from the standard Sniper class.
- Wights, along with Bonewalkers, are the only class to have separate weapon ranks.
- Wights are very likely the reanimated skeletal corpses of combatants who were felled in battle. Depending on the weapons that they wield, they can be assumed to have been unmounted Paladins (Melee) and Snipers (Bow) prior to their deaths.
In Middle and Old English, the term "Wight" is one word for 'man' or 'knight,' or simply for a person or living thing, used most often in alliterative poetry such as 'Sir Gawain and the Green Knight.' As an adjective, the term meant 'brave' or 'knightly.' In recent fantasy media, the word 'wight' has been used in works by authors such as J.R.R. Tolkien and George R.R. Martin to denote undead monsters.