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Entering the Nohrian castle, there is only one person standing between the Avatar and King Garon; Prince Xander. The two agree to a single-combat duel and Xander completely dominates the fight. However, as he swings his blade to finish off his former sibling, a tragedy occurs.
The script for this chapter can be found here.
|The following part of this article contains strategy; therefore, it is subjective, and may not work for everyone.|
This chapter can be dealt with in a relatively quickly or long and dragged out depending on the player's desires. The sole mission objective is to defeat Xander, who is facing the Avatar in single combat. On Normal and Hard mode, Xander will not attack the Avatar (unless the player takes too long), but will retaliate back when attacked. On Lunatic however, Xander will immediately attack the Avatar.
Since Xander's stats will be significantly reduced, if the Avatar is sufficiently strong, they can finish off Xander in as little as a single turn or two. If your Avatar cannot do so, you can have your units defeat the General guarding the door to the dueling chamber and then pick the door open, allowing your units to swarm and defeat Xander. In the meantime, ensure that the Avatar can survive a turn or two until you can make that happen. Otherwise, you can fight out the map and slowly gather EXP from defeating various enemy soldiers. If planning on doing so, have the Avatar simply avoid initiating battle and have healing items ready in their inventory or in the convoy. Having the Dragonstone equipped also raises the Avatar's defenses which may prolong their survival.
- At the end of the chapter, while Xander is dying of his wounds, he tells the Avatar that "in another world, we could have been fighting together." This could be a reference to the Conquest and Revelation paths.
- Xander's AI in both Normal Mode and Hard Mode is supposed to reflect the fact that he does not truly wish to fight the Avatar. In Lunatic Mode, he outright charges at the Avatar despite his notably inferior stats. When taking his grief over Elise into account, it can be assumed that he just wanted to die.
- The music track that plays after Elise's death continues to play beyond the cutscene and into the battle Preparations screen.